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Product marketing using 3D Studio Max - 3D Visualization

Product marketing using 3D Studio Max - 3D Visualization

Date: 01/04/2020 - 03/04/2020

Time: 9:00 am - 5:00 pm

Price: RM2700

Venue: Pathway Learning Academy

Learning Outcome

You’ll learn how to work in a production environment, understand the mechanics of 3DS Max, be able to create 3D models using a variety of techniques, work with materials to texture your models, understand how to light a scene, be able to create animations, stage a scene, understand cinematography and learn how to create output for use in post production.

An introduction to Autodesk 3DS Max

  • Interface and workflow
  • Project folder configuration
  • Viewports & navigation tools
  • Keyboard shortcuts
  • Reference coordinate system and Snaps
  • Default workspaces with enhanced menus

Lesson 1: Creating a model

  • Parametric geometries and shapes
  • High and low polygon modeling
  • Modeling 3D objects from 2D shapes
  • Parametric modeling, polygon modeling
  • Combine multiple modeling concepts to create photo-real models
  • Learn to build anything you can imagine
  • Scaling your model (reset Xform)
  • Groups

Lesson 2: Material Techniques

  • Learn a material’s workflow
  • Difference between Material and Map
  • How to use material templates (Standard or Mentalray)
  • How to create photo-realistic materials
  • How to apply a material and control its projection with an UVW map modifier
  • Open, save, create and merge materials libraries

Lesson 3: Cameras & Views

  • Create & modify cameras
  • Create camera from view
  • Target and free cameras
  • Viewport background
  • Isolation mode
  • Layers
  • Layer properties
  • Object properties
  • Differences between “by layer” and “by object”

Lesson 4: Lighting your scene

  • Standard and photometric lights: advantages and disadvantages
  • Distributions types photometric lights
  • Self-illuminated materials
  • Interior lighting techniques
  • Daylight system
  • Shadow types
  • Studio light setup (for product rendering)

Lesson 5: Animation

  • How to animate objects and materials
  • Tips & tricks
  • Walk-through animation
  • Select and link objects
  • Schematic view
  • Principles of inverse kinematics
  • Auto Key and Set Key
  • Track view (Curve editor and Dope Sheet)
  • Populate you scene with people (populate tool)

Lesson 6: Rendering your model

  • Mental Ray® rendering
  • Final gather
  • Exposure control
  • Rendering animations with Mental Ray®
  • Rendering and animation preview
  • Grab Viewport
  • Panorama exporter
  • Print size assistant

Lesson 7: Particle systems and space warps

  • Particle systems – Spray, Super spray, PArray, Snow, Blizzard etc
  • Space warps – Geometric/Deformable
  • Particles, Bombs and Dynamics

Lesson 8: Trackview

  • The Trackview interface
  • Using Trackview
  • The Schematic View

Lesson 9: Advanced camera techniques

  • Using dummy objects
  • Attaching Camera Target to objects
  • Event driven animation
  • Using Viewport Navigation tools to manipulate cameras and lightsInverse kinematics
  • Joint parameters
  • Animating with inverse kinematics

Lesson 10: Video post

  • Adding scene events
  • Adding image input events
  • Adding image filter events
  • Adding image layer events
  • Adding image output events
  • Applying lens effects

Lesson 11: Environment

  • Common parameters
  • Volumetric lighting
  • Volumetric fog

Event Properties

Date 04-01-2020 9:00 am
Event End Date 04-03-2020 5:00 pm
Individual Price MYR2,700.00
Pathway Learning Centre, Taman Equine
Taman Equine, 43300 Seri Kembangan, Selangor, Malaysia Taman Equine, Selangor 43300 Malaysia
Pathway Learning Centre, Taman Equine
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